VR AND DESKTOP VERSIONS

Projection Radiography

Do you want to reach out, touch the x-ray equipment, and palpate the patient to benefit from the kinesthetic learning style? We offer the only immersive VR simulation that shows the correct and incorrect images exactly as you have positioned the patient and x-ray tube and a discernible difference in radiographs based on kVp, mAs, or SID. Right down to seeing quantum mottle if the exposure factors would dictate that in the real world.

Our VR simulation has been proven to improve first-year student clinical assessment, especially in regards to patient positioning and exposure parameter selection.

THE GROWING DEMAND

The clinical X-Ray market is growing

Firstly, due to demographic change: One third of the population will be 65 years old by 2025 - and being more susceptible to chronic diseases, the elderly tend to have a greater number of imaging procedures. Secondly, there is a rising prevalence of cancer and cardiovascular diseases.

For healthcare providers, this means they need to cut patient dose - for example, by reducing repetition rates due to improper exposure or positioning. Continuous training can help improve staff competency. Virtual Reality allows for higher training efficiency.

THE FULL LEARNING EXPERIENCE

Practical medical imaging education and assessment on demand

Simulations can provide direct and purposeful learning experiences, with improved retention and well-being from the learning experience.
 
Our solution guide a user through the full end to end process of learning anatomy, radiographic positioning, and pathology about each area of the body before referring a patient. Our self-assessment modules are designed using constructivism techniques, which transform the student from a passive receiver of information to an active participant in their learning journey. The learner constructs knowledge for themselves and then retains more with better understanding.

VR & Desktop Editions

We offer a wide range of practice modules covering all 206 human bones. Both our VR and Desktop version features an anatomically accurate patient with full skeleton. When VR headsets are not available, students can practice on their laptops at home.

60 different options

There are 60 different radiogrpahy rooms where you can move one of 60 different patients by walking over to them, palpating the bones, moving the body parts, and finally adjusting the cassette/bucky/tube positions.

Learn about exposure factors

Our simulation environment responds accurately to changes in kVp, mAs, and Source to Image Distance (SID). With incorrect exposures you will see incorrect density & contrast on your image. This is something we introduced to enable students to appreciate exposure factors.

Reporting

The report includes data collected and fed into a system, including radiographic images. Learners are shown accurately what they do in the simulation, for example, forgetting to position side markers or over rotating joints. Educators and learners can review their results and identify areas for improvement and learning.

Peer-Reviewed

Our self-assessment includes nearly 1000 peer-reviewed questions ranging in style from multi-choice to identifying correct hotspots on radiographed images. The areas covered include radiation safety, patient positioning, patient wellbeing, regional radiation dose, gross regional anatomy, and gross pathology.

Health & Safety

Students can identify risks and practice health and safety in the simulation by washing their hands, removing metal jewelry, and making sure the door is closed to prevent unnecessarily exposing themselves to radiation.

ARE YOU READY TO JOIN US?

The future of learning starts today